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Changes to the Day/Night Cycle
Fri Jul 18, 2014 7:37 pm by Bizzclaw
So as most of you have probably noticed, in PNRP there is actually a subtle Day/Night system. It's completely dynamic and matches up with the real time of the server's clock. You may notice that the clock on your HUD corresponds with the time of day in the server as well. Now since it's in real time, it takes 24 hours for a single cycle to complete. The reason it's like this is because I like things to be realistic, and it never made sense to me how in most games the earth was somehow spinning at an accelerated rate causing the days/nights to be shorter. Despite this, it is still a game, and I started thinking of ideas of how to make night time actually affect gameplay. Of course if it did, it would stop being a simple aesthetic feature and would require re balancing and changing it from …

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