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Player death revision: Repair System
Fri 22 Jul - 8:24 by Bizzclaw
As you all know I picked up PostnukeRP after it's framework was established and I built Decay upon it form there, but rarely do I go back and change the framework. Either way, there are feature sin the game that, had I been in charge of creating it, would not of designed.

Rarely do I go back and revise these systems, but in this case I am. One of the problems with Postnuke is death. Death has never been handled right in the game in my opinion because you lose all equipped items. While this does make since for a game like base Postnuke where equipment is a lot cheaper, items are much more highly valued in decay. While it does rarely create interesting scenarios where people steal items from each other, more often than not it causes more grief than it's worth. Many rules are in place to …

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