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 [Guide] Custom Models and Textures in PAC3

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GhostlyGhoul

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PostSubject: Thanks   Sat Mar 12, 2016 2:49 pm

Okay someone going to have to walk me then that process
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GhostlyGhoul

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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Sat Mar 12, 2016 5:00 pm

im just going to use player models

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Ameno-Sagiri
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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Sat Mar 12, 2016 6:12 pm

GhostlyGhoul wrote:
im just going to use player models

If you're using PAC, you can't just use any model you find on the workshop, as every other person on the server needs to also be subscribed to that model. This method lets you stream models through the internet so all clients can see it.

Player models however, cannot have bones if you convert it to an OBJ, so you would have to cut it up limb by limb.

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GhostlyGhoul

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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Sat Mar 12, 2016 6:19 pm

too hard to do or understand, its why i use or want to use player models, just switch and done.

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Brigadier General Bacon
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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Sun Mar 13, 2016 8:45 am

Please stop posting this comment everywhere, your inability to do this is not going to make us a another gigabyte to the download.
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GhostlyGhoul

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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Mon Mar 14, 2016 2:47 am

i only posted this once, so i dont know how its posted everywhere.

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PostSubject: Re: [Guide] Custom Models and Textures in PAC3   Mon Mar 14, 2016 5:45 pm

GhostlyGhoul wrote:
Okay someone going to have to walk me then that process
1.Well sure buddy boy, Uh start by downloading a 3dmodeling program. Preferably 3dsmax or Dreamweaver.
3.Look up tutorials online how to use one of the programs.
4.??? learn how to cut models
4.20. Profit?
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