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 Broken Distilleries

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neopagan

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Join date : 2014-12-27

PostSubject: Broken Distilleries    Tue Dec 30, 2014 2:22 pm

Distilleries are currently broken when a cultivator proceeds to interact with the distillery they are greeted by a menu without the crafting options it just says that the hyper distillery can be used to create alcoholic beverages. I ask you to fix this for two main reasons distilleries enforce the feel of cultivators owning bars in the town( That actually serve alcohol) and secondly when it was working it was great for RP what better way to discuss back story or a new business deal then over a strong drink at the local towns bar. I have talked with other cultivators having the same problem and would like it fixed. The server is down as I right this so when its back up I will try to post a picture of the current broken distillery menu.
Thank you for your time -Neopagan
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DCWasteland3r

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PostSubject: Re: Broken Distilleries    Tue Dec 30, 2014 3:16 pm

Yeah, I've heard quite a few cultivators mention this actually. At this point, there's no whiskey to be found anywhere. Also, the Orange Whiskey bottle may still be an error, but I'm not 100% sure since I haven't seen any whiskey for weeks now.

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Coront
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PostSubject: Re: Broken Distilleries    Tue Dec 30, 2014 3:34 pm

You don't need to give reasons as to why it should be fixed XD

I'll tell bizz right now, should be fixed soon.
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neopagan

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PostSubject: Re: Broken Distilleries    Tue Dec 30, 2014 3:36 pm

Cool I'm just new to foruming thanks.
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StormySunrise

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PostSubject: Re: Broken Distilleries    Wed Dec 31, 2014 10:07 am

The wasteland has pretty much been dry as CSC desert no?

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Bizzclaw
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PostSubject: Re: Broken Distilleries    Wed Dec 31, 2014 2:28 pm

Fixed and drastically improved alcohol. Alcohol drunkness now builds up gradually and doesn't make your screen blur as much, instead making it sway. Drinking too much of it makes you pass out instead of killing you and alcohol removes a good bit of radiation (60 for orange, 100 for melon). This should help your business as people will now hopefully seek out cultivators instead of scientists for curing radiation.

Also, just so that people know that radiation can be cured by alcohol, I'll put a notification in the tutorial system.

Happy new years!
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neopagan

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PostSubject: Re: Broken Distilleries    Wed Dec 31, 2014 4:12 pm

Bizzclaw is the fix not patched in yet? I am asking this because me and another cultivator tried using our distilleries and we were confronted with the same empty menu. Sorry if i'm just being impatient but I thought it was fixed.
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Jeff Belinger
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PostSubject: Re: Broken Distilleries    Wed Dec 31, 2014 4:42 pm

Updates are made on map change.

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