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Bizzclaw
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PostSubject: Re: Upcoming update changes   Sun Jan 25, 2015 6:06 am

For the picture you posted, can you tell me the steps I'd take to reproduce that issue?
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Malcom

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PostSubject: Re: Upcoming update changes   Sun Jan 25, 2015 6:55 am

(it happened again without a trade and i dont know why was it)
someone traded me some resources and i started getting script error and seeing no helmet/hair

[ERROR] addons/bizz_melee_3_fallout/lua/autorun/client/cl_fodermafuncs.lua:372: Tried to use a NULL entity!
1. SetNoDraw - [C]:-1
2. fn - addons/bizz_melee_3_fallout/lua/autorun/client/cl_fodermafuncs.lua:372
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:183

after this, i pressed tab and saw character menu glitch(just showing blue lines) after that i couldnt open the menu and not seeing anyting on player list(other menus were fine) and that hallow man was stand there



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Bizzclaw
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PostSubject: Re: Upcoming update changes   Tue Jan 27, 2015 6:08 am

I'll fix that malcom.

Anyways, I decided to take a break from coding today and instead started working on the female models.

I'm still having issues...

I've got the model in-engine with textures completely figured out. Once I figure out how to fix the other...glaring... issue with these, I'll be able to port over all of the female armors. I'm guessing it will be about a month after this goes live before females are added.

Anyways, All I have left until this update is done is adding a few new armors, get the melee weapons finished and added to the item system (the base is done, but not the individual weapons), fixing up some bugs with movement speed and fix the bug malcom reported. A bit more bug testing and the update will be applied. It's not too far off now, but I'm still sorry for all of the delays. With school and such this project took a lot longer than I thought it would. almost two months in fact! Rest assured this is a huge update that will be adding loads of content at once, and I'm only one person doing all this, so I hope you guys enjoy it. Thanks for the patience.
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:F|F: Price
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PostSubject: Re: Upcoming update changes   Tue Jan 27, 2015 7:54 am

Im drooling at this update man... Thanks for all the hard work Bizz especially putting up with school and still going through with it. I know how hard it is just to code a calculator so I can imagine what you have to go through coding on a daily basis. Impressive man, impressive. (IMO annoying as shit school just gets in the way of everything #educationfuckyea)
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PostSubject: Re: Upcoming update changes   Tue Jan 27, 2015 12:02 pm

actually, you are the fastest coder i ever seen

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PostSubject: Re: Upcoming update changes   Tue Jan 27, 2015 1:38 pm

After trying all of the new weapons, the plasma caster is my new favorite firearm. Supersledge is going to be hilarious for hits. :^)

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Toxic Impulse
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PostSubject: Re: Upcoming update changes   Tue Jan 27, 2015 5:45 pm

Not sure if you knew, but as a ghoul I tried eating uncooked cans of beans with my irradiated sexy ghoul self and I couldn't. It said I was too irradiated.Although on the bright side I could drink the dirty water for some reason.

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PostSubject: Re: Upcoming update changes   Wed Jan 28, 2015 10:48 am

Thanks for letting me know about that toxic, I completely forgot. I'll get it fixed.
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PostSubject: Re: Upcoming update changes   Wed Jan 28, 2015 1:57 pm

Is the test server still up? I would be interested in seeing what is new and testing it.

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PostSubject: Re: Upcoming update changes   Tue Feb 03, 2015 6:25 am

Test server's IP has changed as I've moved it to Aesop's dedicated server.

192.99.9.71:27021

Melee weapons are pretty much done. I've implemented them into the crafting system and I've gotten all of the content distributed properly.
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PostSubject: Re: Upcoming update changes   Tue Feb 03, 2015 4:49 pm

Bizzclaw wrote:

Stuff:
 

I don't see the problem.

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Malcom

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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 8:59 am

i should have drop the airboat first
car problem is still going on and seems the ancient sword wasnt the problem source
i could drop my airboat but couldnt drop APC,Road runner,Blue cargo truck so im suspicious if hl2 drivable is the problem

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Coront
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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 3:09 pm

I'm not sure when Bizz is going to address the Airboat dupe problem, but I hope its soon.
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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 5:58 pm

Coront wrote:
I'm not sure when Bizz is going to address the Airboat dupe problem, but I hope its soon.

What actually happened with the airboats anyways? Didn't someone get banned over that?

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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 6:12 pm

A few people did, one was a guy from Eastern Chapter, and there were two others. I don't remember the names
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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 7:35 pm

Just to clear things up, there seem to be some misunderstandings about this update. I'm going to put those straight

Misunderstanding 1 - Will the server be reset once this update is applied?
No, why would it be? Why would I add in support for the system to recognize you don't have any character data and then allow you to edit your character if that where the case?

Misunderstanding 2 - Is this the new iteration of Postnuke I keep hearing about?
No, this is simply a large update. the new gamemode Frostburnt Will be hosting will be similar, but no where close to Postnuke. It will contain a lot of the edits I've made personally to the gamemode such as the radiation system, character creation, my AI, My armor system, ect, but it will be running a completely new base. This probably won't be done for a while, especially considering I have to wait for Nutscript 1.1 to be finished and the new garrysmod update to be applied.

If anyone hears any rumors or has any questions, please feel free to ask. Just make sure your question hasn't already been answered. Thank you.
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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 9:03 pm

I have a suggestion actually. If that two server thing ever happens, why not make the "PVE" one a more Serious style of RP, and keep the more relaxed RP style for the PVP-Centered one. That could be fun.

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Ice Frost

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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 9:09 pm

I have a question: is there gonna be VIP armors?
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Malcom

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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 9:52 pm

i disagree to add a vip armor because its unbalance

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PostSubject: Re: Upcoming update changes   Thu Feb 05, 2015 10:25 pm

Suggestion: about a VIP ammo, it doubles your ammo 2 times. Let's say box of 5.56 and it has 75 rounds then it will double like 150 rounds. Or 3-6%
double the ammo. I know it's unbalance but it's my suggestion for donators c'mon.
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PostSubject: Re: Upcoming update changes   Fri Feb 06, 2015 1:01 am

I suppose this is extremely low priority, but I'm curious if the protectatron's attack will be changed from the bullets to the actual laser now that we have lasers. Seeing one fire airboat bullets out of its wrist rather than hearing the iconic hiss of a fallout laser weirded me out way more than it should have, just me being neurotic I suppose.

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PostSubject: Re: Upcoming update changes   Fri Feb 06, 2015 8:21 am

Ice Frost wrote:
Suggestion: about a VIP ammo, it doubles your ammo 2 times. Let's say box of 5.56 and it has 75 rounds then it will double like 150 rounds. Or 3-6%
double the ammo. I know it's  unbalance but it's my suggestion for donators c'mon.


Unbalanced as all hell, makes VIP even more powerful other than the guns they can create on the fly, without using a workbench of CNC mill.

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PostSubject: Re: Upcoming update changes   Fri Feb 06, 2015 3:56 pm

StormySunrise wrote:
Ice Frost wrote:
Suggestion: about a VIP ammo, it doubles your ammo 2 times. Let's say box of 5.56 and it has 75 rounds then it will double like 150 rounds. Or 3-6%
double the ammo. I know it's  unbalance but it's my suggestion for donators c'mon.


Unbalanced as all hell, makes VIP even more powerful other than the guns they can create on the fly, without using a workbench of CNC mill.

VIP's Can build guns without tools? Since when?

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Bizzclaw
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PostSubject: Re: Upcoming update changes   Fri Feb 06, 2015 5:40 pm

There are a few guns that VIP's can craft, but it's only about three weapons.
I actually forgot to mention this because I thought it was minor, but I made it so that you can craft energy cells and 9x18mm ammunition without a workbench. The idea is to encourage pistol usage since they can be made on the fly without a workbench.

Oh and yes, protectrons (not protectatrans FFS) and sentrybots will shoot lasers <3
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PostSubject: Re: Upcoming update changes   Sun Feb 08, 2015 4:04 am

I ran into an issue where I was not able to inventory guns I picked up from dead combine. They refused to be added into backpack directly from the briefcase, and when I tried to drop them on the ground to press F2 on them, they were removed from my scroll wheel, but never spawned in the world. i only tested this with ammo and guns. I didn't receive a prompt telling me there was an error in console.

-Update, After trying to drop my radio, it has failed to appear in the world as well.

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