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 i had been wondered about riperkins

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Malcom

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PostSubject: i had been wondered about riperkins   Fri Jan 30, 2015 8:32 am

they were very good enemys to fight because they have difficult patterns and limited the armor when fight against them
but after i came back on the server they were gone
may i know the why

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Jeff Belinger
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PostSubject: Re: i had been wondered about riperkins   Fri Jan 30, 2015 8:44 am

we got rid on the SIN npcs

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Malcom

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PostSubject: Re: i had been wondered about riperkins   Fri Jan 30, 2015 9:09 am

Jeff Belinger wrote:
we got rid on the SIN npcs

thats very simple answer lol

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Ameno-Sagiri
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PostSubject: Re: i had been wondered about riperkins   Sun Feb 01, 2015 12:53 am

They were broken in code. Sometimes they would target people from across the map, and sometimes they would completely ignore people that were right in front of them if they were spawned by the gamemode in some cases.

Bizz was talking about remaking them as Nextbots one day, but I just don't know if it would be the same, since Nextbots cannot move while attacking. They have to stop to play the attack animation.

He could get around that though. He has certain power attacks on all the current NPCs where they will hit you no matter what if you're in range of them (Like when you see them lunge forward at you more aggressively than usual).

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