HomeFrostburntCalendarFAQSearchUsergroupsLog inRegisterMemberlistContent

Share | 
 

 [Suggestion] New conglomerate dog enemies too slow?

Go down 
AuthorMessage
Techlord9

avatar

Posts : 135
Join date : 2014-12-01

PostSubject: [Suggestion] New conglomerate dog enemies too slow?   Mon Feb 23, 2015 6:54 pm

Does anyone else feel like they're too slow? It feels like at most they skip over to you but it feels like they should serve the roll of rushing players.

__________________________

Johann Liebert


Last edited by Techlord9 on Mon Feb 23, 2015 9:35 pm; edited 2 times in total
Back to top Go down
View user profile
Jeff Belinger
Moderator
Moderator
avatar

Posts : 1036
Join date : 2013-09-08

PostSubject: Re: [Suggestion] New conglomerate dog enemies too slow?   Mon Feb 23, 2015 7:09 pm

ok, so you're talking about conglomerate warhounds that rush out towards incoming players in melee? sounds great. We'd need some sort of dog model with armor, armor outright robot dogs

Cyber-Mastifs accompanied with a handful of soldiers and a houndmaster going along with them with a melee weapon like a super sledge, that'd be badass

__________________________
Gyro count highscore: 5
You saw a chemical bin? WHERE!?!?!?!?!!!!

HUEG BLAK DOODS
having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
Back to top Go down
View user profile
Exavolt
Donator
Donator
avatar

Posts : 304
Join date : 2015-01-24

PostSubject: Re: [Suggestion] New conglomerate dog enemies too slow?   Mon Feb 23, 2015 8:49 pm

lol just paste blade wolf's model over the vicious dog and call it good.

__________________________
Back to top Go down
View user profile
Jeff Belinger
Moderator
Moderator
avatar

Posts : 1036
Join date : 2013-09-08

PostSubject: Re: [Suggestion] New conglomerate dog enemies too slow?   Mon Feb 23, 2015 10:02 pm

but Bladewolf a shit.

__________________________
Gyro count highscore: 5
You saw a chemical bin? WHERE!?!?!?!?!!!!

HUEG BLAK DOODS
having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: [Suggestion] New conglomerate dog enemies too slow?   

Back to top Go down
 
[Suggestion] New conglomerate dog enemies too slow?
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Fallout Decay :: Fallout Decay General Discussion-
Jump to: