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De Luca
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PostSubject: Re: Development Question and Answer    Mon Jun 15, 2015 7:13 am

Will staff have a purpose? I've heard this many times in teamspeak but nobody has said it yet.

From what I've heard some staff are under the impression that there won't be much to do staff duty wise so there would be no need for them. Due to the clear PvP and PvE Zones/Maps.

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Bizz
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PostSubject: Re: Development Question and Answer    Mon Jun 15, 2015 11:45 am

Considering prop building and tool use will still be present, you bet there's going to need to be staff. Considering the baseing system there going to be all sorts of fail bases. Also, we want to make sure people respect other's roleplay like the current server.
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BlackWolf

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PostSubject: Re: Development Question and Answer    Mon Jun 15, 2015 8:15 pm

This is a sort of an big issue if on a PVE server and someone lets say trades you a weapon and someone steals it would that mean we cant kill them or will there be a way to take care of it. so what im saying is if someone steals what would happen.
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PostSubject: Re: Development Question and Answer    Tue Jun 16, 2015 3:36 am

BlackWolf wrote:
This is a sort of an big issue if on a PVE server and someone lets say trades you a weapon and someone steals it would that mean we cant kill them or will there be a way to take care of it. so what im saying is if someone steals what would happen.

Well, we've revised the whole system actually, there are four map areas. Four map areas consist of the following:

Blue: Completely docile areas that allow PvP, although NPC's will attack players that decide to harm another player.
Green: Areas with slightly higher PvP orientation, Players will be the ones to form Settlements, not pre-made NPC areas.
Orange: Light PvP areas, players will still be able to settle small areas, heavier emphasis on PvP
Purple: Straight PvP areas, expect to die frequently, highly populated by hold-able areas. Typical player settlements are entirely militaristic in nature do to the PvP.

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PostSubject: Re: Development Question and Answer    Tue Jun 16, 2015 5:36 am

BlackWolf wrote:
This is a sort of an big issue if on a PVE server and someone lets say trades you a weapon and someone steals it would that mean we cant kill them or will there be a way to take care of it. so what I]m saying is if someone steals what would happen.
There will be a trading system in the game much like in others where offers can be made and agreed upon before accepting and a trade takes place. You should never have to drop items for trading and you'll be able to confirm the offer before the trade takes place. This is actually one of the things that has already been developed.
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Fade Attano
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PostSubject: Re: Development Question and Answer    Tue Jun 16, 2015 12:22 pm

So on pve servers will there be no damage done on players or something else?
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PostSubject: Re: Development Question and Answer    Tue Jun 16, 2015 1:04 pm

Lukevader24011 wrote:
So on pve servers will there be no damage done on players or something else?

Well, we've revised the whole system actually, there are four map areas. Four map areas consist of the following:

Blue: Completely docile areas that allow PvP, although NPC's will attack players that decide to harm another player.
Green: Areas with slightly higher PvP orientation, Players will be the ones to form Settlements, not pre-made NPC areas.
Orange: Light PvP areas, players will still be able to settle small areas, heavier emphasis on PvP
Purple: Straight PvP areas, expect to die frequently, highly populated by hold-able areas. Typical player settlements are entirely militaristic in nature do to the PvP.

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