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 Making a mafia faction thread

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Gamerchef

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Join date : 2015-05-25

PostSubject: Making a mafia faction thread   Tue Jun 23, 2015 10:34 am

So I always wanted to make a mafia faction in postnukerp, and I had some good ideas on how it would start and how to make profits. But if you guys have any ideas how it would make profits and what would it do to control the markets or areas go ahead.

Some of my ideas would be running a casino with a bar, shaking the local shopkeepers for resources in return for protection, helping a faction that needs guns, medical supplies, or ammo, eliminate rival mafia factions, control the market on a specific item (like booze), and helping the locals which gives them more trust and loyalty to your faction.

So yeah, how would you start a mafia faction and how would you make profits and expand from it?


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Last edited by Gamerchef on Tue Jun 23, 2015 11:06 am; edited 1 time in total (Reason for editing : title of top changed to 'Making a mafia faction thred')
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James King

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PostSubject: Re: Making a mafia faction thread   Tue Jun 23, 2015 12:04 pm

Make some sort of gambling place and serve food and alcohol. I would only use certain weapons like the revolvers to keep it realistic. I would use resources to buy as much of one item as I can (like armor plates or gunpowder) so you can control the market on them. It would be hella expensive though.

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Gamerchef

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PostSubject: Re: Making a mafia faction thread   Tue Jun 23, 2015 3:47 pm

Yeah, I can see my mafia faction using Ak47s, Remingtons, Deagles, and maybe Barretts. But for the casino, my only problem with it is what I'm going to use for chips, and what the games might be, got any ideas brah?

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James King

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PostSubject: Re: Making a mafia faction thread   Wed Jun 24, 2015 5:06 pm

Honestly I wish we could make some sort of gambling game like rolling dice and if u get 1-3 you lose or something. but of course that isnt a reality at the moment and the /roll thing isnt a feature on this server because it isnt needed. But if you do find a way to make a gambling game i would charge 5 of each and if they win they get double so 10 of each.

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