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 Reduce Playercount.

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DCWasteland3r

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PostSubject: Reduce Playercount.   Fri Oct 09, 2015 2:54 pm

I've noticed, along with some others, that server lag becomes increasingly severe as more players get on. I'd suggest cutting down on the player slots to 30 or *maybe* 40, considering lag gets to near-unplayable stages when too many people log on.

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Bill Andrews

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PostSubject: Re: Reduce Playercount.   Sat Oct 10, 2015 5:36 am

+1
I completely agree with this.
After 30 players it's way too much as even a single fucking water bottle could cause the server to lag. Not to mention the small maps such as mojave. If we were to have lazarus new vegas as the default map again it would work but due to the source engine being probably as old as 10 years it's way too much.
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Bizzclaw
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PostSubject: Re: Reduce Playercount.   Sat Oct 10, 2015 7:01 am

I notice that the server runs completely fine until it gets past 34 ish players. Then it just dies.
I've lowered the player count for now.
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PostSubject: Re: Reduce Playercount.   Sat Oct 10, 2015 9:18 am

as needed as this is.... so begin the days pf endlessly trying to autoconnect.. dammit lol jamz y server be so popular xD
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Crucible
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PostSubject: Re: Reduce Playercount.   Sat Oct 10, 2015 7:31 pm

There are a couple maps that work with 40 players, a reduced playercount is unnecessary.

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Exavolt
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PostSubject: Re: Reduce Playercount.   Sat Oct 10, 2015 9:51 pm

If we are experiencing difficulties with players over 35, then curtail the amount of npcs on map, and just have dangerous ones spawn, like yao guis and albinos and raiders during these times.

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