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 Gmod Update: Nextbot Fix!

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PostSubject: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 12:12 pm

http://www.garrysmod.com/2016/02/22/february-2016-update-2/
Quote :
FIX NextBots no longer simulate faster than normal players
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Bizzclaw
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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 12:26 pm

I'm going to be honest, I don't know haw that will effect anything. Hopefully it will improve performance, but we'll see.


Last edited by Bizzclaw on Mon Feb 22, 2016 12:30 pm; edited 1 time in total
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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 12:27 pm

Someone posted that the fix helped them alot on the changelog so there's reason to be optimistic xd

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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 12:49 pm

Welp, looks like due to this update, NPCs are crashing the server when they spawn.
Great. I don't know when I'll get a chance to even attempt to fix this because I have classes all day today.

EDIT: Apparently, it didn't crash, it just locked up for a moment, still I'm getting messages like this from people:

Code:

10:06 AM - Genocide: Been trying to join the server after the restart for the update and I crash and get an error that says - "Client Lua Stack  Leak [3]!    0> UNKNOWN (bool)    1> 2 (string)  2> 2 (string)"

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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 1:28 pm

Bizzclaw wrote:
Welp, looks like due to this update, NPCs are crashing the server when they spawn.
Great. I don't know when I'll get a chance to even attempt to fix this because I have classes all day today.

EDIT: Apparently, it didn't crash, it just locked up for a moment, still I'm getting messages like this from people:

Code:

10:06 AM - Genocide: Been trying to join the server after the restart for the update and I crash and get an error that says - "Client Lua Stack  Leak [3]!     0> UNKNOWN (bool)    1> 2 (string)  2> 2 (string)"


Sounds like someone still has CAC running
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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 3:16 pm

Yeah, it was CAC related, I just uploaded the new version of CAC to the server and it fixed it. I actually removed CAC from the server for a bit and it worked, but I didn't feel like publicly announcing that I removed our anti-cheat.

Doesn't matter though, everything's good for now.
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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 3:38 pm

Thanks...

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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 5:09 pm

VCMOD is also broken. After driving around in a car for 30 seconds all extra seats are removed and the people are ejected.
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PostSubject: Re: Gmod Update: Nextbot Fix!   Mon Feb 22, 2016 8:13 pm

Yup, vehicle seats are just straight up disappearing. There's no word on the changelog for what could possibly of caused this issue.
Also, this:
http://www.frostburnt.com/t2970-broken-hud-text#22850
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PostSubject: Re: Gmod Update: Nextbot Fix!   Tue Feb 23, 2016 11:05 am

Not sure if anyone's told you, but the server performance has actually improved when there's a number of players, npcs, and sentry bots all at once, so I think the nextbot fix seems to have really helped with the server resource overloads it was experiencing.

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PostSubject: Re: Gmod Update: Nextbot Fix!   Tue Feb 23, 2016 1:25 pm

If you say so, I'll try raising the player cap and see how well it holds up.


Last edited by Bizzclaw on Tue Feb 23, 2016 1:54 pm; edited 1 time in total
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PostSubject: Re: Gmod Update: Nextbot Fix!   Tue Feb 23, 2016 1:28 pm

Is it possible that Raider Ai and Enclave AI work now? Or are they an different case?

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PostSubject: Re: Gmod Update: Nextbot Fix!   Tue Feb 23, 2016 8:58 pm

Don't listen to sandbox he speaks LIES!!!!!
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PostSubject: Re: Gmod Update: Nextbot Fix!   Tue Feb 23, 2016 9:25 pm

Vac wrote:
Don't listen to sandbox he speaks LIES!!!!!
I thought it was fine, but the sentry bots started to lag the server today quite a bit.
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