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 Safeland not Wasteland

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Jeff Belinger
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PostSubject: Re: Safeland not Wasteland   Fri Jan 03, 2014 11:08 pm

fucking phoenix down potions...

Speaking of community, there's a lot of changes comign to that, so not only 1 man community wont be possible, but a cap to the ammount of ressources you can have in there too, If Bizz feels like speaking about this new feature, i'll be happy to leave him the spotlight

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having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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The Rat

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PostSubject: Re: Safeland not Wasteland   Sun Apr 26, 2015 8:14 pm

This is an old topic but one that should be brought up again, I know noobs would have a hard time getting started if life in the wasteland was extremely hard but it would be more realistic and a harder wasteland would support more noobs to take drastic measures for survival, just like how it would be in reality if civilization itself colapsed in a devastating nuclear war.
I honestly am for harder npc's, rarer resources, and more desperate people willing to take desperate measures.

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Exavolt
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PostSubject: Re: Safeland not Wasteland   Sun Apr 26, 2015 9:19 pm

Rat, Pending the plans going forward for the multiple server set up, this thread is wholly obsolete. There will be a range of safe to VERY dangerous areas, both considering NPCs and player interactions with each other.

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Grymestone

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PostSubject: Re: Safeland not Wasteland   Mon Apr 27, 2015 7:09 am

Why on earth am I still getting emails from this thread lol? Its been what a year or two?

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Coront
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PostSubject: Re: Safeland not Wasteland   Mon Apr 27, 2015 4:11 pm

The dead have risen!

Thou old staff hath cometh back from thy death!
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