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 Persistent Weapon mods

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Bizzclaw
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PostSubject: Persistent Weapon mods   Sat Jul 16, 2016 8:43 pm

A new update has been applied to weapon mods making them persistent. This means that if you log off of the server and come back, you will keep your weapon mods.

You can now also drop them or inventory them from the tab menu, and they will appear in your death suitcase.

This required me to make changes to the item files, and as a result, the few attachments that actually existed in the gamemode are gone and must be re-crafted. They have also had their price increased as they are no longer consumables.

If you were in possession of a very large stockpile of the old attachments as I'm aware some people where, let me know and I'll refund you as soon as I can. Otherwise, I'll be rolling out an official refund system soon that will automatically refund people who has one or two. I'll also be using it for items that need to refunded should they be removed in the future, like the old refund items.
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LejonSnax

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PostSubject: Re: Persistent Weapon mods   Sat Jul 16, 2016 8:56 pm

Rip Johann Lieberts stock

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Bizzclaw
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PostSubject: Re: Persistent Weapon mods   Sun Jul 17, 2016 4:15 am

Fixed up some minor issues, just added the SKS clip upgrades and tritium as well.
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Coront
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PostSubject: Re: Persistent Weapon mods   Sun Jul 17, 2016 9:46 am

it only took you TWO YEARS
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Opsan
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PostSubject: Re: Persistent Weapon mods   Sun Jul 17, 2016 12:15 pm

i downloaded the hotfix, but my game blew up

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Bizzclaw
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PostSubject: Re: Persistent Weapon mods   Mon Jul 18, 2016 10:49 am

Coront wrote:
it only took you TWO YEARS

Three* actually.

The irony is that in practice it took me abut 2-3 hours to set up and another hour to bug test and fix up.
I had to do some database stuff with this, which I've never done until now, but it's surprisingly easy. Now that I know how to work with databases, I can make some pretty interesting systems.
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