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 [Suggestion] Motorcycles...?

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jasiukawalek

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PostSubject: [Suggestion] Motorcycles...?   Tue Jun 13, 2017 3:36 pm

I got this idea. Having a vehicle that just allows for faster travel, has low Trunk capacity and requires less materials to create. I think it would fit perfectly within the world of Fallout. What do you think?
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Jeff Belinger
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PostSubject: Re: [Suggestion] Motorcycles...?   Thu Jun 15, 2017 5:42 am

Do you have a model for us to use?

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TimeSnake

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PostSubject: Re: [Suggestion] Motorcycles...?   Fri Jun 16, 2017 1:13 am

Sounds cool.

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jasiukawalek

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PostSubject: Re: [Suggestion] Motorcycles...?   Fri Jun 16, 2017 5:08 am

Jeff Belinger wrote:
Do you have a model for us to use?
I just so happened to find this pack full of different types of motorcycles!
https://steamcommunity.com/sharedfiles/filedetails/?id=106926982
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sonicb0om113

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PostSubject: Re: [Suggestion] Motorcycles...?   Fri Jun 16, 2017 6:04 am

Honestly, Motorbikes would be kick ass for the wasteland, but at the same time, maybe they shouldn't be cheap to craft. Also, having to make a new position for vehicles would be annoying for Bizz, unless he has something ready
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Gnomp
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PostSubject: Re: [Suggestion] Motorcycles...?   Fri Jun 16, 2017 6:10 am

So, to give an official response to this: No major updates will come to Fallout: Decay EVER. All assets and manpower are solely dedicated to the production and development of Fallout:Resurgence.

And yes, Resurgence does have Motorcycles planned as a usable form of transportation and storage.

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Jeff Belinger
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PostSubject: Re: [Suggestion] Motorcycles...?   Fri Jun 16, 2017 12:51 pm

there you have it folks, motor bike clans for resurgence confirmed 2012.

that's a wrap folks

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having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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