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 [Bug] Silent Hill fog

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Tactical Bacon

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PostSubject: [Bug] Silent Hill fog   Sat Oct 05, 2013 9:05 am

So uh, sometimes whenever the map crashes or changes it goes into some random map (usually mojave or outercanals) and it has this weird ass fog... It's all blue and stuff, you can't see five feet in front of you, the strongest lamps and lights don't shine through it... Interesting role play scenario, but it's annoying, as you can literally not do anything except get jump scared by zombies and antlion guards.



YOU SEE THIS






At night time it produces some real scary effects...



This is my car with a full-bright-radius light on it... And as you can see you can't see much of it.

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Last edited by Tactical Bacon on Sat Oct 05, 2013 9:17 am; edited 2 times in total (Reason for editing : Discovered this ATM in game)
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Jeff Belinger
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PostSubject: Re: [Bug] Silent Hill fog   Sat Oct 05, 2013 9:24 am

i do know we have fog with the weather mod we have (or used to have?) and yes, it does really give a great RP setting. if this is in fact a bug, maybe we could work this into a mechanic. turn a weakness into a strengh, have those moments when the fog is on there's a higher spawn rates of zombies.

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having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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Tactical Bacon

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PostSubject: Re: [Bug] Silent Hill fog   Sat Oct 05, 2013 11:07 am

It would be good for role play, if it wasn't so damn choppy. Like, there's a segment of fog, it's nothing like real fog.
Also can turn purple, completely solid black fog.

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Patrick McPatterson



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PostSubject: Re: [Bug] Silent Hill fog   Sat Oct 05, 2013 11:14 am

This is really annoying and doesn't seem to go away ever while on outercanals.

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Bizzclaw
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PostSubject: Re: [Bug] Silent Hill fog   Tue Oct 08, 2013 10:37 am

Fixed.. yeah I don't know why it does that.. this was my attempt at making the fog change with the time of day.. it sorta broke, anyways I rolled back that change, but I may keep it for alter.. the silent hill idea with increased zombies sounds really fun.
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[Bug] Silent Hill fog
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