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PostSubject: Crowbars   Sat Nov 16, 2013 4:35 pm

Shouldn't be to hard to code in since they are base Half-Life weapon. And we only have 2 melee weaposn excluding the claws. I think it would be cool if A. The lockpicks animations were changed and you shoved it into the door. and B. If you could actually use the lockpick as a melee weapons cus I mean....... I wanna bust a head in with a crowbar. It seems like it would be pretty neat eh?

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PostSubject: Re: Crowbars   Sat Nov 16, 2013 11:28 pm

This is what we need.
also i think my rp pacs would benefit greatly on this addition.

+1 cheers 
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PostSubject: Re: Crowbars   Sun Nov 17, 2013 4:08 am

certainly adding new melee weapons to counter the new scarcity of ammunition due to their gunpowder requirements, I just want to make sure I can make a good melee weapon base. (hopefully with blocking and stuff)
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Jeff Belinger
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PostSubject: Re: Crowbars   Sun Nov 17, 2013 8:53 am

Bizzclaw wrote:
certainly adding new melee weapons to counter the new scarcity of ammunition due to their gunpowder requirements, I just want  to make sure I can make a good melee weapon base. (hopefully with blocking and stuff)
Hey, if we can have makeshift polearms, im down right cool with this. more poke range please Very Happy

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PostSubject: Re: Crowbars   Sun Nov 17, 2013 9:23 am

So many exciting new things coming to the server, makes me happy to get all these cool new updates to really make the server more fun

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PostSubject: Re: Crowbars   Mon Nov 18, 2013 2:14 pm

Crowbar was added a long time ago but was removed due to how OP it it, five swings den ded, and insta kills zambies + H-crubs.

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PostSubject: Re: Crowbars   Mon Nov 18, 2013 2:30 pm

If Bizzclaw will agree to it, I have a makeshift pickaxe addon that will require a Kizlyar to craft. It looks like a survival knife tied to a large stick, yet it makes for a very nice post-apocalyptic weapon. I used it on my Stranded server. James, if you're reading this, I will add the pickaxe in myself if you'll have it.

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