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 [Suggestion] Vehicle Diversity

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Cap-Coop

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PostSubject: [Suggestion] Vehicle Diversity   Fri Nov 29, 2013 2:51 am

So, I was just building and checking all the items withing the spawn menus, and I noticed that for some inherent reason we have Source Vehicles mounted and yet they aren't obtainable from craft. So I was just wondering weather or not we could implement them since it would add some nice little diversity and vehicle upgrade options to the mode as an overall, of course, once priority projects are completed.


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Ziggylata
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PostSubject: Re: [Suggestion] Vehicle Diversity   Fri Nov 29, 2013 11:20 am

yes pls

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Tactical Bacon

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PostSubject: Re: [Suggestion] Vehicle Diversity   Fri Nov 29, 2013 12:11 pm

Let's do it.
Maybe we could have a vehicle crafting station to construct heavier and more complex cars and the like.

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Mushroom
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PostSubject: Re: [Suggestion] Vehicle Diversity   Fri Nov 29, 2013 2:58 pm

I'd be up for this. Always room for more stuff I guess.

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Cap-Coop

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PostSubject: Re: [Suggestion] Vehicle Diversity   Fri Nov 29, 2013 4:12 pm

We'll just need to make sure we put a warning that the Delivery Van has a high centre of gravity. x.x

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PostSubject: Re: [Suggestion] Vehicle Diversity   Tue Dec 03, 2013 11:09 am

Yeah it's something I'm hoping to add in the future, that's why they're on the server. There are just a few issues with vehicle scripts and such which are preventing me form making them work with the inventory/crafting system. Basically I'm going to implement them as soon as i get good enough with lua to figure out how... because i don't know how too right now.
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