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Jeff Belinger

Posts : 1037
Join date : 2013-09-08

PostSubject: Acid rain   Sat Nov 30, 2013 2:25 pm


Why is this not a thing? this should be a thing.

Acid rain, people, one more reason for you to cower in fear because of the post-nuke world we live in. Top tier Wasterlands scoff at Rad storms? why not have Acid Rains to make sure you HAVE to find cover. the damage i believe, can be adapted. the video shows the rain doing 20 hit point per hit, but i think we could lower it down to 5. This is what i would like to see in terms of environmental hazards.

anyone has anything to contribute?

Gyro count highscore: 5
You saw a chemical bin? WHERE!?!?!?!?!!!!

having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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Tactical Bacon


Posts : 582
Join date : 2013-05-26

PostSubject: Re: Acid rain   Sat Nov 30, 2013 9:09 pm

We could have it destroy cover, but very slowly, and it destroys them depending on the material, (paper is melted almost instantly, while most metals will stand for about two minutes under heavy conditions)

And theoretically, this should force the Combine/Conglomerate soldiers into cover with other survivors, it would be interesting to fight Conglomerates over cover :p

Res ad triarios venit

Never pet a burning dog.

Feels fuckin' good to kill I guess.
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