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PostSubject: New mapsies   Tue Jan 07, 2014 12:51 pm

We need a topic for dis so I dont need to keep making new ones .-. Anyways....
http://www.garrysmod.org/downloads/?a=view&id=87580
and another
http://www.garrysmod.org/downloads/?a=view&id=99656
and more
http://www.garrysmod.org/downloads/?a=view&id=94051
And I also wanted to suggest something else, event maps, maps that would be smaller than most and be used for mostly if not only events such as survival or deathmatching

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PostSubject: Re: New mapsies   Tue Jan 07, 2014 2:14 pm

have you tested them? do they have water sources? also, they have to be adapted to the NavMesh for the ghoul AIs to be responsive on the maps.

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PostSubject: Re: New mapsies   Tue Jan 07, 2014 2:33 pm

I can manually add water, and navmehses don't matter becaue we generate all of our navmeshes ourselves.
Anyways, first map won't work as it's an onslaught map, meaning that you have to survive in the middle of a small map against wave's of zombies.
I'll look at suo, but I remember that map being really small, and it may get big in filesize because of the ep2 requirement. I'll look at it though
Third one might actually work. I'll try setting it up.

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PostSubject: Re: New mapsies   Tue Jan 07, 2014 3:15 pm

And whats bout meh idea with event maps

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When I see this if I try to join the server, it comes as a relief to me. Relief of not being afraid of being framed for tons of shit I didn't do. Relief for not being afraid of messing up a rule. Relief for not having to deal with the admins of Frostburnt. And relief to go to a server where my shots kill stuff, people don't hate me for no reason, and where I can do whatever I want and be treated like a normal person, not a rat held under a microscope under so much pressure to not mess up.

User has been permanatly banned from these forums for the reason "Doesn't want to be here" by Bizzclaw - Honestly I should of banned you a long time ago. And you say you're tired of being treated like "A rat under a microscope"? Sorry, but you've duped, exploited and RDM'd. What did you expect?
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PostSubject: Re: New mapsies   Thu Jan 09, 2014 7:21 pm

Was actually thinking of adding coop maps from synergy/obsidian conflict. On these maps, you lose nothing on death except ammo (which spawns on those maps) and the goal is to complete the coop map.
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PostSubject: Re: New mapsies   Thu Jan 09, 2014 7:29 pm

YESH!!!! Many yesh!

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When I see this if I try to join the server, it comes as a relief to me. Relief of not being afraid of being framed for tons of shit I didn't do. Relief for not being afraid of messing up a rule. Relief for not having to deal with the admins of Frostburnt. And relief to go to a server where my shots kill stuff, people don't hate me for no reason, and where I can do whatever I want and be treated like a normal person, not a rat held under a microscope under so much pressure to not mess up.

User has been permanatly banned from these forums for the reason "Doesn't want to be here" by Bizzclaw - Honestly I should of banned you a long time ago. And you say you're tired of being treated like "A rat under a microscope"? Sorry, but you've duped, exploited and RDM'd. What did you expect?
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PostSubject: Re: New mapsies   Thu Jan 09, 2014 7:31 pm

Bizzclaw wrote:
Was actually thinking of adding coop maps from synergy/obsidian conflict. On these maps, you lose nothing on death except ammo (which spawns on those maps) and the goal is to complete the coop map.

Does that sound orgasmic to anyone else??

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PostSubject: Re: New mapsies   Fri Jan 10, 2014 9:11 am

SpRaY_N_PrAy wrote:
Bizzclaw wrote:
Was actually thinking of adding coop maps from synergy/obsidian conflict. On these maps, you lose nothing on death except ammo (which spawns on those maps) and the goal is to complete the coop map.

    Does that sound orgasmic to anyone else??

sounds like a good idea to me, i love me some coop with little to no death penalty.

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having good rp doesnt make one fit for staff duties, especially if said people are always playing with the same small group of people and no one else. staying in an echo chamber only makes your own words reflected back to you and whoever else is in the chamber. people applying for staff need to not only know the staff, but also how the playerbase can react to interactions between itself, the general staff base and the applicant
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